Basing a character's decision on knowledge of the game's mechanics to gain an advantage, when the resulting action goes against that character's personality, history or motives.Adjusting a character's actions based on foreknowledge of the long-term intentions of the gamemaster.In split-screen games, using another player's viewpoint to gather information that one's own character does not know and could not access.Using in-world knowledge from a previously played or dead character.Gaining knowledge from Out-Of-Character (such as pre-reading adventure guides or watching others play through the same game or pre-prepared campaign).Any action that is based upon the real-life knowledge that one is playing a game.It can be contrasted with live action roleplaying games with a more cinematic style, where the use of metagame references to specific books and films, either before the game or during play, prompts the players as to the atmosphere the organisers are aiming to create. However, some narrativist indie role-playing games deliberately support metagaming and encourage shared storytelling among players. The practice metagaming is often frowned upon in many role-playing communities, as it upsets the suspension of disbelief and affects game balance. This most prominently includes any discussion among players and/or the game's master about the game's events and contents. More broadly, metagaming can refer any or all aspects of play that occur outside of a given game's fictional setting. Outside of role-playing, metagaming simply refers to players using knowledge or understanding of external factors (such as community trends or coincidental events) to gain an advantage in competition. Metagaming is considered unsporting or cheating in a competitive gaming context, and is generally poorly received as it subverts the emphasis of accurate character depiction based on in-game experiences and back-story that defines role-playing games. Metagaming is an example of " breaking character", as the character is making decisions based on information they could not know and thus would not make in reality. This can refer to plot information in the game such as secrets or events occurring away from the character, as well as facets of the game's mechanics such as abstract statistics or the precise limits of abilities. Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances. JSTOR ( January 2012) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "Metagaming" role-playing games – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.
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